Recently Posted

Archive for the ‘Scripts’ Category

If you’re at all like me, you absolutely hate all things “bling”. Sincerely, utterly, absolutely, beyond a shadow of a doubt — hate it. And don’t even GET ME STARTED on those damn clicky heel shoes…. ugh. *shudders*

But anyway, I’ve come to the conclusion that while bling annoys the hell out of me, there’s generally no getting around it. For example, much of JCNY’s jewelry, as well as Alienbear Gupte’s stuff, blings. While this is all fine and dandy, and yes the bling can be turned off 90% of the time — some of us just want it gone, period. So here’s what I usually do with my modifiable pieces… I remove the bling. And here’s how:

1. Find the prim that houses the bling particle script. This is usually the base prim (the one that highlights yellow), but could very well not be… you just have to find the piece of jewelry/shoe/whatever that holds the bling script inside… and remove it. That’s step one.

2. You’ll notice that, despite that you removed the script… the object is STILL BLINKING! Omg… what to do now? The next step, is to drop in a script that invariably turns all particle emissions to ZERO. Here’s the script I use… it could very well be too damn long for it’s own good, but regardless, it works anyway:

default
{
state_entry()
{
llParticleSystem([]);
}

}

Simply cut and paste that code into a new script, drop it into the offending blinger, and voila… bling go poof. You can feel free to remove the script once the blinging has stopped. All I can say is, thank god for modifiable jewelry/shoes…

Hope this helps make SL a less bling-y place!

PS: This post has been edited to reflect the awesomeness of Caroline Apollo’s sharing! Thanks for providing a short and sweet solution, Caroline!

Clicky Web Analytics