Bling-Be-Gone
If you’re at all like me, you absolutely hate all things “bling”. Sincerely, utterly, absolutely, beyond a shadow of a doubt — hate it. And don’t even GET ME STARTED on those damn clicky heel shoes…. ugh. *shudders*
But anyway, I’ve come to the conclusion that while bling annoys the hell out of me, there’s generally no getting around it. For example, much of JCNY’s jewelry, as well as Alienbear Gupte’s stuff, blings. While this is all fine and dandy, and yes the bling can be turned off 90% of the time — some of us just want it gone, period. So here’s what I usually do with my modifiable pieces… I remove the bling. And here’s how:
1. Find the prim that houses the bling particle script. This is usually the base prim (the one that highlights yellow), but could very well not be… you just have to find the piece of jewelry/shoe/whatever that holds the bling script inside… and remove it. That’s step one.
2. You’ll notice that, despite that you removed the script… the object is STILL BLINKING! Omg… what to do now? The next step, is to drop in a script that invariably turns all particle emissions to ZERO. Here’s the script I use… it could very well be too damn long for it’s own good, but regardless, it works anyway:
default
{
state_entry()
{
llParticleSystem([]);
}}
Simply cut and paste that code into a new script, drop it into the offending blinger, and voila… bling go poof. You can feel free to remove the script once the blinging has stopped. All I can say is, thank god for modifiable jewelry/shoes…
Hope this helps make SL a less bling-y place!
PS: This post has been edited to reflect the awesomeness of Caroline Apollo’s sharing! Thanks for providing a short and sweet solution, Caroline!

Here’s the script I use to do the exact same thing.
default
{
state_entry()
{
llSetText(”", , 1.5);
llSetTextureAnim(FALSE, ALL_SIDES,0,0,0.0, 1,0.3);
llParticleSystem([]);
}
}
There is a free scrip running around called “Stop It” and will do the same as well, and not just for bling. It will stop/kill just about anything a prim does, that still do it after you removed the script (i.e.: Hover Text, etc.). I will drop it on you when I log in :)
OMG OMG!!!! THANK YOU so much!!! I detest bling and clicky heal sounds with the passion of a thousand burning nuns! I did get “clever’ and removed the bling scripts – but had no idea what to do when the piece would still not STFU!
You have saved me! Do you know how many items I actually trashed because they had unexpected bling or I could not shut it off?
HAH hahahah, Tymmerie, you’re cute. LOL! I’m so glad this helps. I’m ECSTATIC that Bethy and Elka have also shared their methods of crazy-bling-and-sounds removal. That makes me SO happy. I’ll have to use the much much smaller script for my future bling removal endeavors. LOL!
I LOVE YOU! :D Thank you SOOOO much! WTF is that all about when the bling won’t go away?
:)
I save everyone the trouble and don’t even add bling. A customer can request it for no extra charge. Surprisingly the fact that I don’t add bling is noticed- and positively noticed.
Hey, we should talk sometime since we are in the same business now. Congrats on your store I may stop by when I am inworld.
<3
A MEDAL. FOR YOU. I DEMAND ONE.
<3
Wonderfulness.
even shorter version
default
{
state_entry()
{
llParticleSystem([]);
}
}
I tried this today! The top 2 Scripts gave me Syntax Error, but the last tiny Code Caroline left, worked! Bling Be Gone! Thank you! :)
I am soooooo thrilled to have found this, I just can’t tell you. I have run into one small problem though. I have in an outfit a bling script called SDS bling, that this doesn’t work on. Has anyone else had this problem? the same outfit had an other bling script that it’s worked beautifully on. but not this one particular script. And the designer maked some of it no mod :( so I can’t get ALL the bling out. But I can’t wait to do this to ALL of my blingy stuff, THANK YOU!
Oh thank you sooooo much! I HATE HATE HATE BLING!!! I am totally throwing this script into all my blingy things YAYYYYYYY!!!!!!